Sunday, June 17, 2007

So guys we are back and we’ll start with staging now.

Staging
Hand gesture staging summary
· Use the hand that will not be too close to the character or not too close to the camera (hand or arm further away from the camera).
· Keep character staged more open to camera so that audience can better read their actions.
· Avoid showing the characters back unless absolutely necessary or called for in the story.
Eye line staging
summery
· Try to avoid profile staging unless specifically needed.
· Keep both eyes in view of camera to aid in reading the characters mind and heart.
· Use eye direction to indicate sight line rather than aiming with the nose.
Thumb nailing weight in posses
Summery
· Define line of action in your scene.
· Draw 3 balls on LOA (line of action) to indicate placement of head, chest, hips for planning posses.
· 3 balls techniques are useful for any proportion of character.
· 3 balls to help diagnose pose problems.
Introvert & extrovert posing
Summery
· Used to define internal vs. external dialogs.
· Create contrast in acting.
· Be clear about when the character is in one or the other.
· Move screen space to express the shift from internal to external forces.
· Great for working with two or more characters. Shifting each character. in and out of intro vs. extro for scene energy.

Eg: like two chatterers are there in a scene one character is shouting at one and other char. Is in extreme fear but u can only judge it from his face or expressions that’s an introvert posing by that u can tell audience that what’s going in that characters mind.
3 main areas
· Timing
· Spacing
· Phrasing
Timing
How long a move takes to get an action.
Eg.: head turns takes 8 frames or less.
Timing how to find it
· Stop watch time your action (u can act out your action and re cur timing on your stop watch).
· Use metronome to get a feel for the beat.
· Act it out.
· Take video reference.
· Observe life.
· Break out the dialogs on the x sheets/track read.
· Act it out
· Uhhh…….did I mention acting it out.
Spacing
· How u space (spread out or bunch together) the movement within a given timing.
Example: The head turn takes 8 frames but the head moves very little for frames 1 to 4 allot 5 to 6 then little again 7 to 8.
This is called slow in slow out and fast middle move.
Spacing-possibilities
· Slow in.
· Fast in.
· Slow out.
· Fast out.
· Slow in/out, fast middle.
· Snappy.
· Slushy.
· Smooth.
· Skippy.
Animation as language:
Let’s take an example with a sentence:

“Keith went to the store”
Always 5 words. Never more, never less that’s akin to timing.

Dozen of ways to say those 5 words to give different meanings that’s like spacing.
Phrasing
How u arrange the moves (with their different timing and spacing) to build a point of emphasis in the scene.
Example: the character slowly sneaks for a few steps, then hears a sound and quickly scurries for hiding place.

So guys hope…these tips will help u in your animation.
Net time we’ll talk about work flow, breakdowns, anticipations, eases blocking & basic timing, offsets and micro anticipations.
So have fun enjoy doing animation because animation is all about fun!!!

with regards
Arvin

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